- cross-posted to:
- factorio@lemmy.ml
- cross-posted to:
- factorio@lemmy.ml
That’s some pretty substantial combat changes in such a small update.
First I thought the nerf to lasers was too much, but when combining it with quality, I guess it turns out ok.
But for pure vanilla, I guess feels bad? Not sure what I should think
Even in legendary quality, it does 25 damage compared to 30 now. I’m sure you can still be a formidable killing machine, but quite late, and not on Nauvis alone. I’m going to miss being safe and unstoppable. But I trust the devs to make a fun game, they were incredibly successful in this so far.
They are also making the inventory bigger for both the player and spidertron! So there is room for more lasers etc.
But they might also have new plasma weapons that does more damage. That we don’t know about yet?
But I feel like they would maybe mention it, at the same time they’re mentioning the nerf. So maybe it’s just me hoping for even more cool stuff !
I know. And I’m sure there will be more weapons. I’m just a little worried about what is currently late midgame situation on Nauvis, especially during expnsion. Just when you get your your power armor and finally can clean up nests with relative ease. I’m not especially fond of combat, especially in person, so I really like finally being quite safe. I guess I’ll have to change tactics and use combat robots much more.
Not sure what you considers late midgame. But a spidertron filled with rockets is crazy strong.
The time when you get power armor. I usually rush mk2 and skip mk1, but still, around that time. At that time, you definitely don’t have a spidertron. Spidertron is definitely late game. Of course, at that time, spidertron is the weapon of choice.