• Haru@lemmy.world
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    10 days ago

    Remember that time when Peter Molyneux said he wasn’t going to speak to the press or about games anymore?

    “I understand that people are sick of hearing my voice and hearing my promises. So I’m going to stop doing press and I’m going to stop talking about games completely.”

    Source

  • Mr_Blott@feddit.uk
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    12 days ago

    Personal data may be transferred to countries outside the EU, in particular to the USA, where a level of data protection comparable to that in the EU cannot be guaranteed.

    That website can go pull its foreskin over its head

    I just wanted to know what the game is in the thumbnail

  • Phen@lemmy.eco.br
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    11 days ago

    I mean, if someone creates a game with all the options there and you just use AI as a replacement for a complex UI, it could kinda work. A game like scribblenauts could theorically implement an AI based stage creation option with the current tech already. The problem with that is that the AI wouldn’t be able to guarantee that the stage has a proper challenge level (or even that is possible to complete it), so it would also need to implement an AI that tries to beat the level as well and then keep iterating over the two until a proper stage is found.

    In short: doable, for very niche cases and probably taking a very long time to complete a prompt (possibly hours).

  • Chickenstalker@lemmy.world
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    10 days ago

    It might replace the dumb AI we see in strategy games. You know, the one that suddenly nukes your cities after signing a peace treaty.

    • Zagorath@aussie.zoneOP
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      3 days ago

      I doubt it. Other forms of AI could be useful, but generative AI? I doubt it.

      And tbh even deep learning through neural networks doesn’t seem to be making the leaps we’d hoped for. AoE4 promised, prior to release, a machine learning–based AI would be delivered down the line. It’s now almost 3 years since release and we haven’t heard a thing about it.

      Maybe eventually we’ll be able to easily train a machine learning algorithm to play any game at a wide variety of skill levels (or at a very high level, if not at customisable levels), but it doesn’t seem like it’s any time soon.

  • atocci@lemmy.world
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    11 days ago

    Well, if Peter says it is, everyone should give up on it right now.