• lemming007@lemm.ee
    link
    fedilink
    arrow-up
    19
    arrow-down
    2
    ·
    3 months ago

    All you have to do is make it more like Morrowind with some updated mechanics. The world doesn’t have to be huge; smaller, handcrafted one is preferred to huge, lifeless one. Set it in an interesting, alien province, not generic medieval like Oblivion and Skyrim. And for the love of God, move on from Gamebryo/Creation engine, it’s been outdated for over a decade.

    • Vilian@lemmy.ca
      link
      fedilink
      arrow-up
      2
      ·
      3 months ago

      how dare you think with reasons and logic, these companies can only see “big=good”

    • NocturnalMorning@lemmy.world
      link
      fedilink
      arrow-up
      3
      arrow-down
      2
      ·
      edit-2
      3 months ago

      Game engines are harder to make/update than you think, and if everybody’s expertise is in a homegrown engine, you cant just expect the team to know newer technologies at the drop of a hat.

      • lemming007@lemm.ee
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        3 months ago

        Understandable. At the same time, I can’t see myself starting up ES6 and dealing with the same issues we’ve been dealing with in all Bethesda games: physics tied to framerate, input lag/mouse acceleration issues, distant land that looks like crap, loading screens for cities/caves, etc. It just feels so outdated when we have games with CryEngine that have none of these issues and run beautifully. With all the money Bethesda has, they can afford to license CryEngine and hire developers proficient in it.