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The Elder Scrolls series, flaws and all, is generally better about applying magic to its world-building.
For the most part its worldbuilding is like the one thing The Elder Scrolls actually did really well (that and Morrowind’s aesthetic/art direction), at least in terms of the lore. Where it fails is translating that intricate, weird, well-thought-out worldbuilding into gameplay and storytelling.
And the Elder Scrolls series still has a gold inflation problem where gold itself is basically a non-precious metal and it’s like everyone’s carrying massive piles of pennies in their pockets if currency counts are taken literally.
For the most part its worldbuilding is like the one thing The Elder Scrolls actually did really well (that and Morrowind’s aesthetic/art direction), at least in terms of the lore. Where it fails is translating that intricate, weird, well-thought-out worldbuilding into gameplay and storytelling.
And the Elder Scrolls series still has a gold inflation problem where gold itself is basically a non-precious metal and it’s like everyone’s carrying massive piles of pennies in their pockets if currency counts are taken literally.