I’ve been officially bored of “OMG LOOK AT THOSE GRAPHICS” since the age where expensive new hardware was used to show high fidelity rusting fences and decaying rural and urban ruins ever since Half Life 2 made those fashionable.
Now, if a game has impressive art in it, where the medium does something delightful to look at, that pleases me. That has nothing to do with hardware flexing.
Source set a new bar. Left 4 Dead 2 still looks great despite being over a decade old (we’re coming up on the first game’s 20th. birthday). Part of that was how Source did textures and it used a lot of them.
Since Source, I can’t think of anything that had that much of an impact. Unreal 5 looks decent enough, but it’s not like the jump from Goldeneye to Day of Defeat.
I’ve been officially bored of “OMG LOOK AT THOSE GRAPHICS” since the age where expensive new hardware was used to show high fidelity rusting fences and decaying rural and urban ruins ever since Half Life 2 made those fashionable.
Now, if a game has impressive art in it, where the medium does something delightful to look at, that pleases me. That has nothing to do with hardware flexing.
Source set a new bar. Left 4 Dead 2 still looks great despite being over a decade old (we’re coming up on the first game’s 20th. birthday). Part of that was how Source did textures and it used a lot of them.
Since Source, I can’t think of anything that had that much of an impact. Unreal 5 looks decent enough, but it’s not like the jump from Goldeneye to Day of Defeat.