Developers speaking to the Game Developers Collective seem to think the VR games market has hit a roadblock, even with this year's launch of the Apple Vision Pro.
The actual gameplay feels very different, and locomotion on that scale was more uncomfortable for me than other games (on an original vive). It might be that the performance isn’t stable, as their engine has always had some level of that.
But holy shit, even the whole introductory sequence hits different, and just getting to whiterun feels like an epic adventure. Because of physical space requirements I never got super deep into it, but I could easily see getting lost in it if I’d had more time and got past the slight discomfort other VR games didn’t give me.
So what you are really saying is that playing Skyrim in VR is painful and difficult and makes you uncomfortable. And people wonder why that technology never took off with the masses…
Skyrim is mind blowing.
The actual gameplay feels very different, and locomotion on that scale was more uncomfortable for me than other games (on an original vive). It might be that the performance isn’t stable, as their engine has always had some level of that.
But holy shit, even the whole introductory sequence hits different, and just getting to whiterun feels like an epic adventure. Because of physical space requirements I never got super deep into it, but I could easily see getting lost in it if I’d had more time and got past the slight discomfort other VR games didn’t give me.
So what you are really saying is that playing Skyrim in VR is painful and difficult and makes you uncomfortable. And people wonder why that technology never took off with the masses…