nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 days agoSurvey says half of developers consider VR market on decline or stagnationwww.gamedeveloper.comexternal-linkmessage-square134fedilinkarrow-up1260arrow-down13cross-posted to: virtualreality@lemmy.world
arrow-up1257arrow-down1external-linkSurvey says half of developers consider VR market on decline or stagnationwww.gamedeveloper.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 days agomessage-square134fedilinkcross-posted to: virtualreality@lemmy.world
minus-squarePika@sh.itjust.workslinkfedilinkEnglisharrow-up2·8 days agoI couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness
minus-squareBluesF@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·8 days agoFair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!
I couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness
Fair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!