as long as it’s good. ksp2 left a giant space shaped hole in my heart that nothing has been able to fill 😔
One reachier goal is to add an n-body physics system. […] RocketWerkz say there’s a “small chance” of RocketWerkz developing such a simulation internally - they’re currently trying to hire somebody with a PhD to apply the requisite high-density brain-magic - but it’s likely this will be left for modders to figure out.
The next Bethesda game is just going to have a bug dependent on solving the Reimann conjecture, smh, always waiting on the modders to solve the company’s intractable math mysteries.
This isn’t Bethesda. It’s Dean (rocket) hall, he made the dayz MOD from arma2, then started his own studio.
I’m making fun of the common practice, exemplified by Bethesda, of leaving bugs in their games for the modders to fix. The joke, in this case is that Rocket Werkz is leaving an “unfinished feature” in that is a Hard Problem in physics. There isn’t a general, easy solution to the N-body problem.
There isn’t a general, easy solution to the N-body problem.
Lol. Yet.
No doubt it will be discovered by a tool assisted speed runner.
It might be fun to see a good KSP 2. I never got the official KSP 2 because of the reviews, but KSP original is still awesome.
I hope it doesn’t eat into devtime on Stationers, I love that game, even if I’m terrible at it.