Genuinely, the guy is complaining that the game, that we know practically nothing about, will probably give you a questline to liberate slaves.
At the most basic level (I.E. role-playing as an evil character) I sort of agree. But, like, they’re not going to force you to do the whole quest. Ignoring the prompt is the evil option. If you ignore the questline, the slaves remain slaves.
The problem isn’t wokeness. I doubt anyone would object to the concept of role-playing as an evil character. Hell, it can even be beneficial to role-play as an evil character, as it can provide insight into what motivates evil in the real world. Bethesda isn’t trying to take away evil options because they have a woke agenda. Bethesda isn’t going to give us evil options because Todd Howard is an idiot who believes having broad gameplay is the same as having deep gameplay.
Space Neoliberalism: The Game was as bleak and horrid and monotonous as neoliberalism itself.
They really created a world that is as nonsensical as the one libs have created here on Earth.
It was off puting and kinda showed a lack of vision and like honestly the fact the economics of Astroid mining crashing the market because of the sheer amount of supply in a rare earth astroid being an example of how space breaks the frame work of supply and demand. Full stop you need to be able to imagine something more even if capitalism still exists in some way.
At a certain point it’s bad story telling
A lot of “asteroid mining will fix everything” bazinga believers contend that asteroid mining would allow everything to continue exactly as it is now, but more of it. More pretentious obnoxious panopticon phones, mountains of them, nothing else changing, and not a fucking word about where all the consequent pollution would go.