• snooggums@lemmy.world
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    17 days ago

    I love the implication that the GM conciously decided that there was a chance of failure.

    • subtext@lemmy.world
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      17 days ago

      There’s gotta be a point where stuff can’t be failed. It just feels bad as a player if you tell me that I can’t figure out where the Sahara desert is when I’m standing right next to it.

      • snooggums@lemmy.world
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        17 days ago

        In DnD, you only roll if there is a chance of failure. If the DM is having you roll for stuff that is blatantly obvious then they are doing it wrong.