• ruk_n_rul@monyet.cc
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    23 days ago

    It’s impressive how many times Valve goes “fine, I’ll do it myself”:

    • This
    • FPS becoming stale and called murder hallways
    • Video games having piss poor support in Linux

    to list but very few

        • prole@lemmy.blahaj.zone
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          21 days ago

          I think they’re referring to the touch pads and how well they work as a replacement for a mouse. Way better than any other controller.

        • BmeBenji@lemm.ee
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          22 days ago

          Pretty sure they meant a controller designed for use while not hunching over a desk

            • BmeBenji@lemm.ee
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              22 days ago

              I admit my response wasn’t particularly serious. I just meant to point out to that commenter that it’s not difficult to understand what the previous commenter meant.

            • UrPartnerInCrime@sh.itjust.works
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              22 days ago

              Others: Valve is pretty cool for making a dedicated PC controller that is a joy to use

              You: BuT tHeY hAvE a DiFfReNt CoNtRoLeR dEdIcAtEd FoR sOmEtHiNg ElSe?!?1?

            • BmeBenji@lemm.ee
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              22 days ago

              Come to think of it, why did Sony even bother designing a new controller for the playstation? Atari had that handled back in the 80’s so what good did they think they were doing.

              EDIT: Holy hell I just realized how insane it was for Sholes, Soule, and Glidden to develop the QWERTY typewriter. We already had pens! What a waste of time!

              • Uriel238 [all pronouns]@lemmy.blahaj.zone
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                22 days ago

                🤓 The development of the Atari joystick to the NES / SNES controllers to the Sony Playstation controller was about being able to enable more easy-access control options. Flight sims on the Atari had to be very simple.

                Curiously, mouse and keyboard (or for me trackball and keyboard) are so intuitive for looking around a 3D environment that I prefer it to the Sony config, but then it took years and years before a working config (involving easy selection, locking and auto-aim) could be made for FPSes.

                Joysticks are also difficult to replace, and plenty of flight sims / space sims still allow for joystick controls when they are available. The problem there is that potentiometers which allow for gradient maneuvering tend to deteriorate quickly, so we’ve veered away from joystics to laser-tracked mice (which don’t depend on moving parts). /🤓

    • Benjaben@lemmy.world
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      22 days ago

      The whole “don’t reinvent the wheel” mantra in software development is strong, and for very good reason. When a company basically does so, repeatedly, and are repeatedly successful at it, that truly is notable.

      I guess that’s just your comment though, with more words and no examples lol