alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 23 days agoA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.comexternal-linkmessage-square77fedilinkarrow-up1633arrow-down110cross-posted to: technology@lemmy.worldgames@sh.itjust.works
arrow-up1623arrow-down1external-linkA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 23 days agomessage-square77fedilinkcross-posted to: technology@lemmy.worldgames@sh.itjust.works
minus-squareAppoxo@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up8·22 days agoShouldnt ray tracing fix that?
minus-squareleftytighty@slrpnk.netlinkfedilinkEnglisharrow-up9·22 days agoyes and no, ray tracing still requires decisions about fidelity, the same poor decisions can be made in either rendering system
Shouldnt ray tracing fix that?
yes and no, ray tracing still requires decisions about fidelity, the same poor decisions can be made in either rendering system