I think modern graphics cards are programmable enough that getting the gamma correction right is on the devs now. Which is why its commonly wrong (not in video games and engines, they mostly know what they’re doing). Windows image viewer, imageglass, firefox, and even blender do the color blending in images without gamma correction (For its actual rendering, Blender does things properly in the XYZ color space, its just the image sampling that’s different, and only in Cycles). It’s basically the standard, even though it leads to these weird zooming effects on pixel-perfect images as well as color darkening and weird hue shifts, while being imperceptibly different in all other cases.
If you want to test a program yourself, use this image:
Try zooming in and out. Even if the image is scaled, the left side should look the same as the bottom of the right side, not the top. It should also look roughly like the same color regardless of its scale (excluding some moire patterns).
I think modern graphics cards are programmable enough that getting the gamma correction right is on the devs now. Which is why its commonly wrong (not in video games and engines, they mostly know what they’re doing). Windows image viewer, imageglass, firefox, and even blender do the color blending in images without gamma correction (For its actual rendering, Blender does things properly in the XYZ color space, its just the image sampling that’s different, and only in Cycles). It’s basically the standard, even though it leads to these weird zooming effects on pixel-perfect images as well as color darkening and weird hue shifts, while being imperceptibly different in all other cases.
If you want to test a program yourself, use this image:
Try zooming in and out. Even if the image is scaled, the left side should look the same as the bottom of the right side, not the top. It should also look roughly like the same color regardless of its scale (excluding some moire patterns).
image and explanation