• porotoman99@lemmy.world
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    14 days ago

    I finally made it to Fulgora after taking a break for a few weeks. I spent a day in editor mode figuring out ratios of recyclers for each product and byproduct from scrap and was able to put together a system that should never clog from 1 belt of scrap, although that will probably fall apart as soon as I research recycler productivity. Luckily, I found a pretty large island not too far from the starting island, so space isn’t much of an issue, but I am setting up manufacturing for elevated rails since I expect the scrap to run out pretty soon.

  • Deestan@lemmy.world
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    14 days ago

    Third iteration on Gleba logistics, getting closer.

    Bots are easy enough to get working, but I want to scale up stable and balanced.

    What works well so far: Bus with perishables going right, few belts of filtered-out spoilage going left, other non-perishables going right. Spoilage-based power plant on far left. Each production facility braches off nutrients etc from the bus and merge the leftovers back in.

    Thoughts on the next iteration: Don’t bus jelly, mash and a fuckton of nutrients. They spoil fast, and production on far end of bus gets half rotten stuff. Rather bus some nutrients, spoilage, bioflux, yamako and jellynuts. Convert them where needed instead. Add new “sewage lines” for seeds going backwards and out to plantations.

    Other thoughts: Pentapod eggs produced in one spot, flow through all production facilities, and go straight in a furnace. It was easy enough to handle a backpressure-based production line and put down laser turrets and such but my god the constant alerts are annoying.

  • Bassman1805@lemmy.world
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    12 days ago

    I had a kid right when space age came out, so I don’t have much gaming time and am making awfully slow progress. Just killed my first couple worms on Vulcanus to open up a tungsten patch.

    Do you generally make all your planets fully self-sustaining, or do you rely on imports to get things done? In particular, oil is kind of a pain on Vulcanus (though I haven’t yet gotten advanced/ regular coal liquification), so I’m wondering if I’m better off importing ingredients for rocket parts from Nauvis, or if I should just comb out some of my spaghetti and fix my oil industry here?

    • Motorheadbanger@lemmy.world
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      12 days ago

      That depends on how many rockets you want at the same time. I have three silos for now, and managed without imports on shitty coal liquefaction