We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

  • Captain Aggravated@sh.itjust.works
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    7 days ago

    Lufia: Rise of the Sinistrals. JRPG for the SNES published by Quintet. VERY large game for the era, there are a LOT of towns with dungeons to go through. Gets a little grindy mid-way through, it also manages to fit such a large quest with such a large game map on the cartridge by having relatively little variety in visuals. There’s one town tileset, there’s one dungeon tileset that gets palette swapped, there’s one cave tileset that gets palette swapped, there’s a relatively small number of music tracks you’ll be hearing a lot.

    The North American release of its sequel had a very late game dungeon that was corrupted, and technically possible to move through but you’d have to have played the PAL version to know what you’re doing. One of the few broken games I’m aware of to get a Nintendo seal of quality. Lufia II is actually a prequel, you play out the full adventure of the legendary heroes you play in the cold open of Lufia. There’s a cool detail between the two games, in the first, when the legendary heroes were legendary, the dialog is spoken very formal and pompous. In the second game, when we’ve been with them this whole time and they’re just people, the same dialog plays out the same way but it’s much more casual. “Come forth and show thyself!” becomes “Come out and show yourself.” Probably my favorite detail of the whole series.