Quite a nice surprise! Sid Meier's Civilization VII from Firaxis Games / 2K has been given the green tick of approval from Valve, as it's now Steam Deck Verified ahead of release.
I mean, if your trying to play games in your Mac you’re going to have a bad time. Not to mention they mostly shipped em all with 8gb of ram so you’re forced to upgrade in 2 years.
CIvs have had lots of Mac players, enough so that they keep releasing it on the platform.
In this case, the bug ruined cloud games for our friendgroup that rarely has time for an active session. I’m a PC gamer, but two of us are not.
If they release an advertize a feature, it should function for everyone who purchased the game.
Their lack of commubication and ultimately not fixing it (at first, they said within 6 months - now it’s been nearly 8 years) is the reason me and our group votes with our wallets for what it’s worth.
Even if Civ has more average Mac players, let’s just say 4 times more than the Steam figures, you’re still looking at 5.2% Mac vs PC that plays CIV. Those figures would be considered a rounding error.
I think my point is not CIVs commitment to Mac players. It’s Apple’s lack of commitment to gamers. Until Apple opens up 3rd party hardware support, developers will continue to treat you and your cohort a niche segment.
Otherwise I agree with you, but a bug thats been tracked to be caused by a bad rest api call causing the client to crash is not Apples fault in the slightest.
I’m not buying it. Civ 6 had play by cloud, and this crashes on Mac every time you end your turn.
Despite acknowlidging the bug, years and years later it’s still broken.
I mean, if your trying to play games in your Mac you’re going to have a bad time. Not to mention they mostly shipped em all with 8gb of ram so you’re forced to upgrade in 2 years.
I game on a PC exclusively because all games are optimized for the PC and everything else is an afterthought.
It makes sense tho.
Mac lacks 3rd party video card hardware support so why would developers try and develop for a system that the company doesn’t care about gaming.
CIvs have had lots of Mac players, enough so that they keep releasing it on the platform.
In this case, the bug ruined cloud games for our friendgroup that rarely has time for an active session. I’m a PC gamer, but two of us are not.
If they release an advertize a feature, it should function for everyone who purchased the game.
Their lack of commubication and ultimately not fixing it (at first, they said within 6 months - now it’s been nearly 8 years) is the reason me and our group votes with our wallets for what it’s worth.
CIV has Mac players, but you might be overestimating with the word “lots”.
According to Steam and other sources…
Windows: Dominates the platform with approximately 96.78% of users. macOS: Accounts for about 1.30% of users. Linux: Represents around 1.92% of users.
Source: https://pcx.com.ph/blogs/tech-news/steam-hardware-software-survey-reveals-user-trends-for-march-2024
Even if Civ has more average Mac players, let’s just say 4 times more than the Steam figures, you’re still looking at 5.2% Mac vs PC that plays CIV. Those figures would be considered a rounding error.
I think my point is not CIVs commitment to Mac players. It’s Apple’s lack of commitment to gamers. Until Apple opens up 3rd party hardware support, developers will continue to treat you and your cohort a niche segment.
Otherwise I agree with you, but a bug thats been tracked to be caused by a bad rest api call causing the client to crash is not Apples fault in the slightest.