Here’s a source on that claim. The uncertainty here is due to the large margin of error, so the takeaway is that it likely has no effect, or perhaps a small positive effect.
Here’s the claim:
the study estimates that for every 100 games that are downloaded illegally, players actually legally obtain 24 more games (including free games) than they would in a world in which piracy didn’t exist.
…
points out a number of caveats for this headline number, not least of which is a 45-percent error margin that makes the results less than statistically significant (i.e. indistinguishable from noise). That said, the same study finds that piracy has the more-expected negative effects on sales of films and books (and a neutral effect on music), singling out games as one area where piracy really does seem to work differently.
If i count all the media I’ve consumed in the last 8-9 years as savings, piracy has paid the price of my 1000$ entertainment console PC so, so many times over.
Piracy is a lot more accessible on PCs than consoles
Piracy doesn’t really decrease sales though, in fact it might increase them since it generates word of mouth from people who wouldn’t have bought it.
How about we equate the nebulous uncertainty of those claims, since piracy arguments never have reliable motivator data.
“Piracy might not decrease sales. In fact it might increase them.”
Here’s a source on that claim. The uncertainty here is due to the large margin of error, so the takeaway is that it likely has no effect, or perhaps a small positive effect.
Here’s the claim:
The gargantuan margin of error there basically means it’s no different from the nebulous phrasing I put.
No, it means we need a better study.
If i count all the media I’ve consumed in the last 8-9 years as savings, piracy has paid the price of my 1000$
entertainment consolePC so, so many times over.