• frezik
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    15 hours ago

    It has to be something that fits in a relatively small package so it can fit in the space constraints of old hardware. Anything with true 3D levels and texture mapped models is right out.

    It also can’t be predominantly written in assembly. Making assembly code run on a different architecture is practically a complete rewrite, not a port.

    This leaves a very narrow window of games written right around the time of Doom.