🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 2 days agoAnon fixes their gamessh.itjust.worksimagemessage-square175fedilinkarrow-up1738arrow-down118
arrow-up1720arrow-down1imageAnon fixes their gamessh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 2 days agomessage-square175fedilink
minus-squarene0phyte@feddit.orglinkfedilinkarrow-up14·21 hours agoIt is unnatural. The focus follows where you are looking at. Having that fixed based on the mouse/center of the screen instead of what my eyes are doing feels so wrong to me. I bet with good eye tracking it would feel different.
minus-squareYaarmehearty@lemmy.mllinkfedilinkarrow-up7·20 hours agoThat makes sense, if you can’t dynamically control what is in focus then it’s taking a lot of control away from the player. I can also see why a dev would want to use it for a fixed angle cutscene to create subject separation and pull attention in the scene though.
It is unnatural. The focus follows where you are looking at. Having that fixed based on the mouse/center of the screen instead of what my eyes are doing feels so wrong to me.
I bet with good eye tracking it would feel different.
That makes sense, if you can’t dynamically control what is in focus then it’s taking a lot of control away from the player.
I can also see why a dev would want to use it for a fixed angle cutscene to create subject separation and pull attention in the scene though.