I have a combination of cyclotron ballista and rocket launcher on my fighter. It’s fun, but the rocket launcher doesn’t always kill enemies in one shot when the shields are down. Bummer :-) What do you use for that overwhelming sense of power in space?
I remember when that got nerfed.
The Ballista really does take out shields like they are nothing. I almost wish the Infra Knife world be less effective against shields so as to have a reason for a different weapon.
More specialisation would be fun, IMO.
If more ships had subsystems, we could have a weapon that targets those systems, for example. Or a weapon specialising against ground targets.
My biggest pet peeve with the weapons system (maybe there’s a solution I missed) is the order. EG, when I press triangle and it switches between the weapons, I wish I could choose the order myself.
Having rockets before laser makes no sense. Having to flip through a bunch of weapons to get to the rockets means sometimes I miss the opportunity for the shot, then the shields are back up before I can get a clean shot with rockets, so I have to switch back to a different weapon, rinse and repeat.
I wonder if it’s based on the order in which the weapons were originally installed?
Agreed. I have tried equipping ships with a Ballista for shields and Infra Knife for hull, but honestly, it’s just easier to punch through with the Infra Knife.
Maybe it’s just in my head but I feel like the Photon Canon got better when they introduced Interceptors.
I would like to test the photon cannon. Must try and equip one of my ships with it and see what happens.