I have a combination of cyclotron ballista and rocket launcher on my fighter. It’s fun, but the rocket launcher doesn’t always kill enemies in one shot when the shields are down. Bummer :-) What do you use for that overwhelming sense of power in space?

  • Einar@lemm.eeOP
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    1 year ago

    I remember when that got nerfed.

    The Ballista really does take out shields like they are nothing. I almost wish the Infra Knife world be less effective against shields so as to have a reason for a different weapon.

    More specialisation would be fun, IMO.

    If more ships had subsystems, we could have a weapon that targets those systems, for example. Or a weapon specialising against ground targets.

    • Bleeping Lobster@lemmy.world
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      1 year ago

      My biggest pet peeve with the weapons system (maybe there’s a solution I missed) is the order. EG, when I press triangle and it switches between the weapons, I wish I could choose the order myself.

      Having rockets before laser makes no sense. Having to flip through a bunch of weapons to get to the rockets means sometimes I miss the opportunity for the shot, then the shields are back up before I can get a clean shot with rockets, so I have to switch back to a different weapon, rinse and repeat.

      I wonder if it’s based on the order in which the weapons were originally installed?

    • Jeff Rose@lemmy.world
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      1 year ago

      Agreed. I have tried equipping ships with a Ballista for shields and Infra Knife for hull, but honestly, it’s just easier to punch through with the Infra Knife.

      Maybe it’s just in my head but I feel like the Photon Canon got better when they introduced Interceptors.

      • Einar@lemm.eeOP
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        1 year ago

        I would like to test the photon cannon. Must try and equip one of my ships with it and see what happens.