Oh, no worries. I just hope my description is relatable to someone and extends what you said. I think it’s an interesting framing, especially for someone new to conceptualizing this sort of thing. Giving them a framework.
I’ve frankly learned a lot about game engines, 3D modeling, and coding via these groups. The illumination of all the systems behind the scenes is what has been most valuable and interesting. I’m having trouble pinpointing one thing. 😅 There is a lot of “trivia” or arbitrary facts to learn when dealing with game engines.
Well yes, your response did extend things quite nicely. I, for one, found it fascinating.
I think it’s an interesting framing,
Thanks!
I’ve frankly learned a lot about game engines, 3D modeling, and coding via these groups. The illumination of all the systems behind the scenes is what has been most valuable and interesting. I’m having trouble pinpointing one thing. 😅 There is a lot of “trivia” or arbitrary facts to learn when dealing with game engines.
Yeah, game design does sound like a pretty vast and complex topic. I can see it being tricky to just grab one thing without needing to explain a dozen other things.
Oh, no worries. I just hope my description is relatable to someone and extends what you said. I think it’s an interesting framing, especially for someone new to conceptualizing this sort of thing. Giving them a framework.
I’ve frankly learned a lot about game engines, 3D modeling, and coding via these groups. The illumination of all the systems behind the scenes is what has been most valuable and interesting. I’m having trouble pinpointing one thing. 😅 There is a lot of “trivia” or arbitrary facts to learn when dealing with game engines.
Ah…
Well yes, your response did extend things quite nicely. I, for one, found it fascinating.
Thanks!
Yeah, game design does sound like a pretty vast and complex topic. I can see it being tricky to just grab one thing without needing to explain a dozen other things.