• OverkillLabs2@lemmy.dbzer0.comM
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      1 year ago

      Rockstar grabbed the crack made by Razor 1911 and put it on the Steam version of Midnight Club 2 instead of taking out the DRM themselves.

        • elgordofordo86@lemmy.world
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          1 year ago

          Id say it’s more nuanced. The game is theirs? Some might say they stole their work… But the game is theirs and they never contracted or even gave permission for the work to be completed? I’d say it’s unethical still since they have the resources to accomplish this on their own.

          • half_built_pyramids@lemmy.world
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            1 year ago

            unethical

            Lol we’re lucky there isn’t a keylogger trojaned in there. That’s the next step for crackers. Get something in there that will activate when it recognizes it was repackaged on steam.

            • Revan343@lemmy.ca
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              1 year ago

              Bitcoin miner, do it on a graphics-heavy game so you know the computers it infects are likely to have beefy GPUs

          • killeronthecorner@lemmy.world
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            1 year ago

            It’s literally stealing. If anyone steals any part of their software, usable or not, they’ll sue them. This makes them hypocrites.

        • some_guy@kbin.social
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          1 year ago

          “Stolen” isn’t the right language to use for something that’s been intentionally made available free to anyone who wants it.

          • zurohki@aussie.zone
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            1 year ago

            It’s not the right language for copyright infringement either, but it still gets used.

          • killeronthecorner@lemmy.world
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            1 year ago

            Yes it is. Just because you’re distributing your software for free, it doesn’t mean you’re implicitly giving others permission to

            • 4am@lemm.ee
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              1 year ago

              They’re not distributing the crack though. They’re distributing the game with the crack applied.

              Domi think that should matter? Yes, of course. Does the law? That’s actually kind of a gray area.

    • TrekHuis@feddit.nl
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      1 year ago

      To play a game without buying it need to be cracked, or in other words the security in place needs to be hacked. In the olden days you would borrow your friends game of a copy and place a no-cd hack on it, so that you could use it. With online security this was more difficult and people had to make a new crack to let the drm think is was connect to the server and all was oké. Most companies bought DRM software from third party developers that got implemented into the games gold release (the version that goes on ace or store). To remove this DRM cost time because the game and assets need to be recompiled without this DRM system, most of the time even braking some checks.

      So as a solution here and not spending time on development time, to just a piece of software from a “pirate” group. Although most of the time the group who made the crack never distributed the game as a torrent, some third party groups made bundle torrents where at one go you had the game and crack.

    • Mic_Check_One_Two@reddthat.com
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      1 year ago

      Historically, games would refuse to boot unless you had the game disc inserted. Even if the game was fully installed and didn’t need the disc to run, requiring the disc was a primitive form of DRM.

      One of the most common forms of cracks was a NoDisc crack, which did exactly what it says on the label; It removed the requirement for you to insert a disc. This was usually just a quick file replacement. So it was easy to take the game disc to your buddy’s house, use it to install the game on their computer, apply the NoDisc crack, and then your buddy could play the game whenever they wanted without using your disc. This was many people’s first intro to piracy. Obviously game publishers hated this, and constantly played whack-a-mole to shut them down. On the data preservation and user friendliness side of things, NoDisc cracks were popular because they allowed you to play your games without digging through your giant book of CD’s. It also meant you weren’t locked out of a game just because your little sibling scratched your CD.

      When transitioning to digital sales, the disc requirement obviously won’t work. You can’t require a disc when the user never actually received a disc. So the game publishers had to remove the disc requirement when they put their game up for sale on Steam. And this is showing that in the official Steam release, a pirate’s signature is found. They simply used a NoDisc crack (from one of the crackers that they had constantly been battling) on their own game, to remove the disc requirement. Instead of finding an “official” way to do it, they just used the most straightforward route.

      And yet game publishers still constantly harp about piracy.