• sugar_in_your_tea@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    22
    ·
    1 year ago

    Yeah, how about… no DRM and instead focus on making games people want to buy. It seems to work well for CD Projekt Red, and surely it would work for others as well.

    Piracy is a service problem, not a price problem.

      • sugar_in_your_tea@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 year ago

        I use Linux, and Steam just works better for me than GOG. I also switch between my Steam Deck and Linux desktop, and Steam just makes that seamless.

        I like the idea of GOG, but Steam just works better in the service department.

  • pivot_root@lemmy.world
    link
    fedilink
    English
    arrow-up
    19
    arrow-down
    1
    ·
    edit-2
    1 year ago

    Executives everywhere:

    “When we introduce digital rights management technology to our products, we do it to protect our bottom line loyal customers. DRM technology enables us to forgo server-authoritative anticheat provide a more consistent and fair gameplay experience, preventing us from having to spend money on servers cheaters and hackers from impacting your enjoyment. We work extensively with our software vendors to ensure that we add checks everywhere the impact on performance and usability is negligent, and you can’t use cheats to bypass our microtransactions your experience is optimal. While we understand that some individuals may feel upset with the permissions required by our DRM and anticheat technology, we can assure you that we don’t give a fuck about take the utmost care in protecting your privacy and safety.”

  • Naz@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    13
    ·
    1 year ago

    I bought Baldur’s Gate 3 on launch day, within the hour, not even realizing the GOG version was DRM-free. We could’ve pirated the game but all four of my friends bought it.