• dandi8@kbin.social
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    1 year ago

    https://en.m.wikipedia.org/wiki/Games_as_a_service

    “In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service.
    […]
    Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called “living games”, “live games”, or “live service games” since they continually change with these updates.”

    GaaS monetization can’t be achieved without a central online service. Even with Hitman 3 a lot of content is locked behind the online requirement.

    You can bend the definition as much as you want but this is what most people mean by" live service games".

    • Kaldo@kbin.social
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      1 year ago

      Your quotes just support my statement, the defining points are continued revenue and updates, not an always online requirement.

    • Kaldo@kbin.social
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      1 year ago

      Your quotes just support my statement, the defining points are continued revenue and updates, not an always online requirement.

    • Whirlybird@aussie.zone
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      1 year ago

      Where in there does it say “always online”?

      Connecting to the internet and downloading new content when you are online doesn’t mean the game doesn’t work offline.