geteilt von: https://lemm.ee/post/9120083
TL;DR: System requirements are ranging from M1 to M1 Pro or better Apple silicon chips. The game is priced at $60 on Steam.
geteilt von: https://lemm.ee/post/9120083
TL;DR: System requirements are ranging from M1 to M1 Pro or better Apple silicon chips. The game is priced at $60 on Steam.
Nice to have some insight from the PC world _
I looked at benchmarks of the game and found some interesting results.
The game runs on my 30 cores M2 Max « as smoothly as » a RTX 4050. But it probably could run like a RTX 4060.
In Blender, my Mac has the same perf as a 6700XT, which has the same perf as the RTX 4060 in BG3.
Blender on Mac is highly optimized by Apple engineers for Apple Silicon, but BG3 is still a Metal 2 game.
I have good hope that Larian will release some improvements patch with the adoption of MetalFX.
Have a nice day!
Yep, this game has been long in the works with the mac port, so unfortunately they haven’t had the chance to use metal 3 and metalFX. Hopefully they will add at least FSR 2.0 in the future, because 1.0 is pretty bad. I also go back and forth between that gaming pc and an m1 max mbp, and the dlss implementation is a lot better. Still, I do use FSR on the mbp, but I turn on antialiasing to smooth things out.
Yeah FSR doesn’t shine very much here. It kinda works with Ultra Quality + TAA, but anything lower than that makes the whole thing blurry.
It’s also pretty annoying that the game doesn’t seem to be able to remember that I checked TAA and disable it every time I boot.