I played with the Oculus Rift CV1 for a long time and never really got over the this. If I played regularly I sort of got used to it, but I still found that having a fan on and a bottle of water nearby was necessary to avoid getting a headache or nausea. If I ever had a period of a few weeks of not playing it, my “tolerance” quickly went back to zero.
As much as I want to like VR, it just makes me so nauseous. Even games attempting to mitigate motion sickness make me nauseous.
There’s a game on PSVR called RIGS. It’s a high speed sports game. That game made me nauseous in about thirty seconds and the nausea lasted for hours. Such a dreadful experience.
The best VR experience I’ve had was at a local VR arcade where they have multiple wireless units and a large space to move around and play purpose-built games in. No nausea other than when I stepped into a no-zone behind a (real) pillar and the tracking system desynced from the headset for a few moments.
I think that application was where VR really shines to its full potential. But for people to use in their homes, at desks? Not so much.
I played with the Oculus Rift CV1 for a long time and never really got over the this. If I played regularly I sort of got used to it, but I still found that having a fan on and a bottle of water nearby was necessary to avoid getting a headache or nausea. If I ever had a period of a few weeks of not playing it, my “tolerance” quickly went back to zero.
As much as I want to like VR, it just makes me so nauseous. Even games attempting to mitigate motion sickness make me nauseous.
There’s a game on PSVR called RIGS. It’s a high speed sports game. That game made me nauseous in about thirty seconds and the nausea lasted for hours. Such a dreadful experience.
The best VR experience I’ve had was at a local VR arcade where they have multiple wireless units and a large space to move around and play purpose-built games in. No nausea other than when I stepped into a no-zone behind a (real) pillar and the tracking system desynced from the headset for a few moments.
I think that application was where VR really shines to its full potential. But for people to use in their homes, at desks? Not so much.