• Kecessa@sh.itjust.works
    link
    fedilink
    arrow-up
    9
    arrow-down
    10
    ·
    1 year ago

    I always find it funny that Hello Games over promised and the backlash was such that GOG extended its refund policy, but Bethesda does the same thing every time they release a game and gamers just call it a Bethesda game and that’s the end of it or “modders will fix it”…

    • Honytawk@lemmy.zip
      link
      fedilink
      arrow-up
      14
      arrow-down
      2
      ·
      1 year ago

      No Mans Sky was nothing like what Hello Games promised.

      Starfield is exactly what Bethesda promised.

      I don’t see the discrepancy.

    • abraxas@sh.itjust.works
      link
      fedilink
      arrow-up
      10
      arrow-down
      1
      ·
      1 year ago

      What did Starfield overpromise that we didn’t get? As far as I can tell, we got exactly what we expected - Skyrim in Space.

      Take my money, Bethesda, and give me more Skyrim in Space please.

      • Derproid@lemm.ee
        link
        fedilink
        arrow-up
        1
        arrow-down
        4
        ·
        1 year ago

        Bethesda promised Skyrim in space and that’s what we got, a game exactly like the one they released 12 years ago but in space. They should have just called it Skyrim: Space Edition.

        • abraxas@sh.itjust.works
          link
          fedilink
          arrow-up
          4
          ·
          1 year ago

          i don’t entirely agree with that statement about it being identical to a 12-year-old Skyrim. But if it were true, what’s the problem? This whole “bleeding edge stupidity” thing was the first reason we all started to hate AAA games 20 years ago.

          Maybe you’re too young, but “can it handle Farcry” was an insult to AAA. Now if it doesn’t use every graphics acronym under the sun at once, and have multi-phased smell reflection when you walk into the bathrooms, then it’s shit.

          Also, for the record, a 2014 Engine (UE4) remained the top engine for basically anyone to make games in until last April. Improvements in graphics have slowed down because we’re getting closer and closer to the limit.