We are excited to announce that Squadron 42 is now feature-complete!As we move into the polishing phase, we’re fully focused on optimizing and fine-tuning al...
That was the initial reason for making both projects PC only with consoles always as a “maybe”.
That said, depending on how much of a difference all the tech improvements do to performance (switching to vulkan, more preformant cloth physics etc) it might be possible. I’m still playing current, unoptimized SC build on a pretty outdated hardware (and extremely outdated CPU) while getting pretty decent framerates so it might be possible.
Either way, let’s wait for a PC release first and not worry about potential ports for now :P
Just look at Cyberpunk 2077. The majority of problems were on console. You have to maintain a separate code base for each console, and sometimes each generation of console.
Oh, I’m not saying this will happen anytime soon. CIG has plenty of work left to do as is. I just don’t think the lack of power would necessarily prevent them from porting the S42 to consoles if they were really set on it. It would certainly require some sacrifices but let’s not forget S42 is a single-player game with limited scope, we’re not talking about porting Star Citizen.
I agree and disagree about CP2077. Yes, PC version had less issues but we have to remember two things:
CDPR decided to release the game on previous generation of consoles
management decided to release the game way before it was ready - for better or worse CIG’s taking the complete opposite approach
While the current version of Cyberpunk on current gen consoles isn’t perfect, it’s apparently way better than it was before (that’s what I gathered from the internet at least).
As for separate code bases… not really? It’s not early 2000’s when each port was a completely different game. These days vast majority of content is shared between versions, just scaled down where necessary. Add the fact that all of the current gen consoles are pretty much PCs and there’s no need for huge code changes between them.
I do think CIG has competence to create a playable version of S42 for consoles. I don’t think that even if it happens, it’ll be anywhere near the PC release - there’s just too much tech work left with what they have. Aiming for consoles simply wouldn’t make sense (and would probably piss off a lot of whales who are still waiting for shit-ton of promised features).
If console version ever comes out I wouldn’t be surprised if it ends up on next gen hardware - whenever that happens.
That was the initial reason for making both projects PC only with consoles always as a “maybe”.
That said, depending on how much of a difference all the tech improvements do to performance (switching to vulkan, more preformant cloth physics etc) it might be possible. I’m still playing current, unoptimized SC build on a pretty outdated hardware (and extremely outdated CPU) while getting pretty decent framerates so it might be possible.
Either way, let’s wait for a PC release first and not worry about potential ports for now :P
Just look at Cyberpunk 2077. The majority of problems were on console. You have to maintain a separate code base for each console, and sometimes each generation of console.
CIG doesn’t have that level of competence.
Oh, I’m not saying this will happen anytime soon. CIG has plenty of work left to do as is. I just don’t think the lack of power would necessarily prevent them from porting the S42 to consoles if they were really set on it. It would certainly require some sacrifices but let’s not forget S42 is a single-player game with limited scope, we’re not talking about porting Star Citizen.
I agree and disagree about CP2077. Yes, PC version had less issues but we have to remember two things:
While the current version of Cyberpunk on current gen consoles isn’t perfect, it’s apparently way better than it was before (that’s what I gathered from the internet at least).
As for separate code bases… not really? It’s not early 2000’s when each port was a completely different game. These days vast majority of content is shared between versions, just scaled down where necessary. Add the fact that all of the current gen consoles are pretty much PCs and there’s no need for huge code changes between them.
I do think CIG has competence to create a playable version of S42 for consoles. I don’t think that even if it happens, it’ll be anywhere near the PC release - there’s just too much tech work left with what they have. Aiming for consoles simply wouldn’t make sense (and would probably piss off a lot of whales who are still waiting for shit-ton of promised features).
If console version ever comes out I wouldn’t be surprised if it ends up on next gen hardware - whenever that happens.