• catonwheels@ttrpg.network
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    1 year ago

    Haha yeah it was good pun.

    This is often a problem with dnd discussion that can create discourse. Based on how different we run our table and worlds.

    In my world the guards are the patrolling force of city. They are there to create connections local people, throw out Barthus when she has drank to much. To collect information about Grazth boy that run away for the third time and bring her home from drydock. To deter people from trouble. But when it it looks like shit is about hit the fan, Ozloth comes in bloody claiming he saw Kobols in the pasture.

    They call in cavalry that are adventure partys.

    this loud bunch that came in to town with weapons, armor and training.

    Because they expect adventure to be the swat team of my world.

    Because you lose two guards because you want to seems big and scary is that really more intimating? Then having money to splurge to get adventure party to wipe out the bandit camp and still have your guards?

    now to our sudden drop of department in our supposedly deadly fight against demon Morlucka the swamp king.

    I would be weird but I would let them use all the power. If they convinced the department to come down and now they are 35 vs my 9 cultist that is how it is. I think it is a good win for them and I think the player would just think it a cool moment when they “tricked” the GM.

    I don’t think would be worth prepping for stuff like that. I would just grab my guard stat block and just roll with it. But I understand completely for someone who prefer more prepare that would not be fun answering all the less fun questions.

    • sammytheman666@ttrpg.network
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      1 year ago

      To be fair, if I had a week of preps between them making the king agree to send his forces with them against the cult in the woods and the actually woods themselves, I would be more opened to allow it to happen than if the session STARTED with this and then straight to the woods.

      It might be actually the deal breaker/maker. When do they do this in the session, as arbitrary as it sounds. Do they give me time to plan this ? My answer to them will probably follow the answer to this question.

      • catonwheels@ttrpg.network
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        1 year ago

        Absolutely. That’s why I love when big decisions happens at end of session. Okay you figure out now what I prep to next week.

        Instead 10 minutes into session what if we just burn down the whole forest? and all you do lay down screaming when instead of choosing 3 boxes they decided for 6th box.

        I think that’s justified to murder them then.

        • sammytheman666@ttrpg.network
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          1 year ago

          Indeed. Glad we agree. Recently they were making their way into an undead-assieged town and I straight up asked them : ok, where exactly to you go next ? And I just draw a line following their saying and I knew exactly what to prep. If the next time they would tell me : hey, we changed our minds, then my answer would be : ok no probs but I have zero preps. Enjoy your theater of the mind.