Have been really enjoying my time with bg3. Sitting at about 200 hours, yet to finish love restarting and doing new class combos too much. Furthest I’ve gone is beginning of act 3.

Current favorites would be

  1. Monk/ Rogue - so many actions, so much damage. Don’t event need armor.

  2. Paladin/Bard - support champ. Used as MC 2 pal/ rest bard. Lousy on attacks but can make up for it with lucky pal crits which always feel wonderful.

  3. Barbarian/fighter thrower - absurd damage output and crowd control. Was still using returning pike from act 1 into act 3.

  4. Sporeboi druid - loving the amount of damage dice. Using with lightning charge gear and pal enchantment to get like 4 damage types a swing. Reaction damage spell is wonderful at chipping away at enemies. Also having a class use temp health to increase effectiveness is pretty neat.

Have found bg3 to be designed well enough that I have yet to run into an issue with an class I’ve wanted to create. Started playing on tactician around 20 hours in and have only been rewarded for character creation creativity.

What are your favorite classes and combos?

  • pyrflie@lemm.ee
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    8 months ago

    Thief Rogue 4/Swords Bard 6/Fighter 2 - Machine gun archer

    Paladin 2/Swords Bard 10 - Big SMITE

    Fiend Warlock 5/Eldritch Knight 5/Paladin 2 - Short Rest SMITE

    Champion Fighter 11/War Cleric 1 - Lots of attacks, good with Sharpshooter or Tavern Brawler

    Open Hand Monk 6/Thief Rogue 4/Spore Druid 2 - Bonkers unarmed damage Str/Wis

    Wildheart or Berserker Barbarian 8/Thief 4 - Bonkers Damage and Survivability

    Wildheart Barbarian 9/Champion Fighter 3 - up to 4x Crit multiplier and almost 50% crit rate.

    Tempest Cleric 1/White Draconic Sorcerer 1/Abjuration Wizard 10 - Unkillable retaliation build

    Necromancy Wizard 6/Life Cleric 4/Spore Druid 2 - Act 3 unkillable infinite Necromancy caster

    Gloomstalker Ranger 5/Thief Rogue 4/Champion Fighter 3 - Stealth Archer

    Tempest Cleric 2/Bronze Draconic Sorcerer 10 - Big Lightning damage

    Hunter Ranger 11/War Cleric 1 - Act 3 Volley machine gun, pair with Punch Drunk Bastard for devastating results

    • Shinzid@lemmy.world
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      7 months ago

      Can you elaborate on the tempest cleric/sorc/abjuration wizard playstyle? Sounds interesting but I haven’t dabbled much with wizard much so I’m a bit confused how you’d play this one

      • pyrflie@lemm.ee
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        7 months ago

        It’s an Armour of Agathys retaliation damage build. So it isn’t really a typical Wizard build.

        The combo of AoA, Create Water, Heavy Armor Master, and Arcane Ward results in a build that is capable of dealing 60 damage anytime they are hit and have to take over 60 damage in one turn in order for enemies to get through their Ward and Temp HP. Once you factor in high AC from HA and damage reduction abilities, enemies just can’t get through that much Temp HP/Ward without killing themselves first.

        It does tend to work better on solo runs as enemies really, really, really don’t want to attack the character with this build and will tend to target anything else to avoid doing so.

        • Shinzid@lemmy.world
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          7 months ago

          Sounds super fun I’ll give it a try some time thank you

          My teams have been very hit-enemy-with-big-sword or throw off cliff/into water so I’m excited to try out some more complicated builds next

  • sic_1@feddit.de
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    8 months ago

    Valor Bard/Storm Sorcerer.

    That guy is unstoppable, both in and out of combat as long as there’s room to maneuver.

  • Trisave@lemmy.ml
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    8 months ago

    2 hand eldritch knight/thief with the durge cape. It’s not even that crazy in terms of dps, just really fun to play, versatile and great for mc.

      • owenfromcanada@lemmy.world
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        8 months ago

        Yep, and I’d pick up PAM for a fourth.

        The Pact of the Blade extra attack stacks with the martial one, right?

    • owenfromcanada@lemmy.world
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      8 months ago

      I also intend to try a Thief 3 / Cleric X, built around casting Spirit Guardians and scrambling around the battlefield, then disappearing. I imagine Benny Hill playing in the background the whole time.

        • owenfromcanada@lemmy.world
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          8 months ago

          Well the goal would be mainly just using the bonus action dash, which is a more limited resource for the Monk (especially not going past level 3). And the bonus action hide would come in handy as well, I figure. But either would probably work.