The comment you replied to says the opposite. It’s a half-truth, but Linux+WINE does some backwards compatibility better than Windows.
First, Wine doesn’t have an arbitrary limitation against running 16-bit executables AFAIK
Second, there is anecdotal evidence of some older games breaking to graphics driver updates on Windows, but running fine (or even faster!) on Linux thanks to a much more straightforward graphical stack (and the fact that DXVK is dark magic). Even something as simple as fullscreen mode support on old games can be a buggy and flickery pain in the ass, whereas on Linux the same binary will work flawlessly with any decent compositor.
I concur on Wayland being particularly great. The only downside is forced V-sync, I don’t know if there is a (proposed) protocol extension to do direct framebuffer writes in fullscreen.
The comment you replied to says the opposite. It’s a half-truth, but Linux+WINE does some backwards compatibility better than Windows.
First, Wine doesn’t have an arbitrary limitation against running 16-bit executables AFAIK
Second, there is anecdotal evidence of some older games breaking to graphics driver updates on Windows, but running fine (or even faster!) on Linux thanks to a much more straightforward graphical stack (and the fact that DXVK is dark magic). Even something as simple as fullscreen mode support on old games can be a buggy and flickery pain in the ass, whereas on Linux the same binary will work flawlessly with any decent compositor.
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Thanks for the info on V86! Interesting stuff!
I concur on Wayland being particularly great. The only downside is forced V-sync, I don’t know if there is a (proposed) protocol extension to do direct framebuffer writes in fullscreen.
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