nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoTodd Howard says it took 7 years to make Starfield fun to play: "I thought we would find the answers faster"www.gamesradar.comexternal-linkmessage-square44fedilinkarrow-up185arrow-down16
arrow-up179arrow-down1external-linkTodd Howard says it took 7 years to make Starfield fun to play: "I thought we would find the answers faster"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square44fedilink
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up15·1 year agoI’m not quite sure what took them seven years. It’s not exactly what you’d call fleshed out, is it? It would have been a better game if it had been a smaller game, as it is all of the content is kind of sprayed out over a vast area.
minus-squaresugar_in_your_tea@sh.itjust.workslinkfedilinkEnglisharrow-up7arrow-down1·1 year agoYup, remove the space part and just fast travel between planets. Then spend whatever resources they spent on doing the space stuff on making the dungeons more interesting and character animations better.
I’m not quite sure what took them seven years. It’s not exactly what you’d call fleshed out, is it?
It would have been a better game if it had been a smaller game, as it is all of the content is kind of sprayed out over a vast area.
Yup, remove the space part and just fast travel between planets. Then spend whatever resources they spent on doing the space stuff on making the dungeons more interesting and character animations better.