• quindraco@lemm.ee
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    1 year ago

    Crits on skill checks ruin the game because nothing becomes impossible, which ruins the story. You shouldn’t e.g. be able to jump infinitely high by rolling Athletics until a 20 comes out, assuming you want your world to, you know, have prisons in it.

    • gamermanh@lemmy.dbzer0.com
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      1 year ago

      Critical successes and failures can easily exist while still having the impossible be impossible, that’s the DMs job

      Player rolls 20 on an intimidation check despite their roleplay being more awkward than intimidating? Critical success, because it’s funny and entertaining usually to do so and it’s theoretically possible anyway.

      Player rolls 20 on a strength check to lift a giant iron gate? You did a really good job of trying, but no, you’re not strong enough to lift something 100x your size and weight

      • 🐑🇸 🇭 🇪 🇪 🇵 🇱 🇪🐑@lemmy.world
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        1 year ago

        Nat 20 on trying to convince the king to give you his throne? He’s amused and either hires you as a jester, or let’s you have a literal replica of his chair.

        I see Nat 20’s on skillchecks as “something good happens, but if it’s impossible then the good thing might not be what you expected”

        • BigBananaDealer@lemm.ee
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          1 year ago

          one time the dungeon master planned a big dungeon crawl and put a wall with a tiny hole to look through in it so we can see the boss before fighting it

          one guy wanted to roll for breaking the wall with his sword. got a nat 20. we fought the boss early haha

      • Kellamity@sh.itjust.works
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        1 year ago

        Thats literally not a critical success though. Your example of doing critical successes right is not having critical successes

        • Doug [he/him]
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          1 year ago

          Not at all. A crit is never doing the impossible, it’s doing the best possible. A crit at first level isn’t going to one shot an elder dragon, but you’ll hit it and do some damage.

          A crit trying to lift the castle’s giant, wrought iron portcullis isn’t going to lift it, but it just might help you realize one of the bars isn’t as firmly connected as it ought to be…

          • Kellamity@sh.itjust.works
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            1 year ago

            A critical success trying to lift the portcullis lifts the portcullis. If it doesn’t, you arent playing with critical successes.

            Which is good, because they are dumb

            But saying crit successes are fine because they can still fail, with other results? That’s not a crit success.

            • Doug [he/him]
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              1 year ago

              Does a crit on an attack automatically kill the attacked thing? Of course not, that would be absurd. Depending on the rules you’re using it either does max damage, or bonus damage. It also often is a successful hit even if the attacker would not successfully hit. It is the best outcome the attacker could hope to accomplish.

              A crit success at a skill check is no different. You can not expect to convince the Dwarven kingdom that you, a human, are the long lost prince with a deception check any more than you can expect a first level rogue to sneak attack any noticable damage onto the Tarrasque. But you can score a hit, or convince them you believe you are the long lost prince and that maybe they need to find out why.

              It sounds like what you think a crit anything is is pretty dumb. Success doesn’t begin and end at accomplishing the entirety of your goal with a thing. If it did we’re still going to have to make every combat crit a kill shot.

    • Doug [he/him]
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      1 year ago

      In other words of what others have already said, a crit skill check isn’t making the impossible possible, it’s the best possible outcome you could hope for. Just like how a crit on a thing you can’t hit is the best you could hope for. You don’t instantly kill it, you just get a very good shot in.

      You don’t convince the guard to let you go free, but maybe you manage to get him to believe you’re inept enough that he can go to the other room and have a nap.

      • caseyweederman@lemmy.ca
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        1 year ago

        I really like Pathfinder 2e’s graduated success model, where how much you beat the DC by matters. A crit bumps you up a success bracket, so if you roll a 20 on a DC 100 check, you still fail but it’s not an abject flop. It could be a success at great cost, or a failure without as great a penalty, and the move tells you which.

        • Doug [he/him]
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          1 year ago

          Well that sounds like a great reason to look at Pathfinder 2e

          • caseyweederman@lemmy.ca
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            1 year ago

            There are many.
            Counterspell is way more interesting, for the reasons listed above and more.
            The levels of success thing means if you crit, you can counter spells up to three levels higher than the spell slot you spent to cast counterspell.
            Plus, it’s mechanically different based on which class you learned it under, and then you can customize the heck out of it with feats. The one that interested me the most out of the latter was one that lets you spend thematically opposing spells that you’ve prepared instead of one that’s identical to the spell you’re countering, like a water spell to counter a fire spell (comes down to GM’s decision to prevent game slowdown due to bickering).

      • Shard@lemmy.world
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        1 year ago

        I think a great analogy is Puss in Boots vs the giant of Del mar.

        There’s no way a cat with a tiny needle for a sword would one-hit an 8 storey tall giant. But that Spanish splinter scene was a perfect example of a critical on a massively oversized creature.

    • Tarquinn2049@lemmy.world
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      1 year ago

      That’s not how crit skill checks work, so no wonder you don’t like your version of them, your version does suck.