So, there are only a few apps for the headset at the moment and they are all first party. Apple needs developers to make apps for the headset before they start selling it in mass.

If they do not have apps for it, then people will see a “dead” ecosystem and possibly view it as a failed product.

They priced it at a point where consumers won’t really get it, but devs will. At least larger devs will. Selling it, shows the devs that it’s ready for the market and encourages them to get in early so they can possibly catch the wave of new users.

Once there are a decent amount and variety of apps for the headset, they will sell a slightly trimmed down version for significantly less.

What do you think?

  • DJDarren@beehaw.org
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    1 year ago

    I have a hard time picturing VR becoming mainstream when the headsets are still heavy.

    Added to this, something Quinn Nelson said; in all the footage we saw of Vision Pro being used it leaves the question of why use that device? Why would you strap on a hat to shitpost on your socials when you can just use your phone? The one solid use-case that interested me was being able to sit in your own IMAX cinema, but is that really worth $3500?

    Don’t get me wrong, the thing looks damn cool, and I can’t wait to try one out. But yeah, it seems like you have to want to choose to use VP over just having an iPad in your hands.

    • snowman@beehaw.org
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      1 year ago

      VR sporting events. I’d love to watch an away game with great seats w/o flying there, getting a hotel, etc. Of course it’s not the exact same but it’s so much cheaper.

      One single away game trip can easily cost as much as the headset. Only an in-person demo will really decide if the experience is worth it.