I mean they could update the economy with a free patch that goes along with related improvements in a DLC. Paradox’s EU4 does that kind of thing a lot, and it works well. Whether CO will do that is another story though, but it’s a proven model.
You’re not wrong that it is technically possible. However historically speaking colossal order has not been willing or capable of doing that so I wouldn’t bet money on it. Half the reason CS2 exists in the first place is actually implement things that were added by DLC to CS1 into a bad game.
I’m guessing the engine just wasn’t capable of complex logic. It was single thread limited, so I’m guessing adding any kind of complex logic would require a huge change just to set up threading so performance doesn’t tank, to the point where they might as well make a new release.
My understanding is that this release was supposed to fix that underlying code so it could support much more complex computation without killing the render loop. I don’t have any specific statements to prove that, other than them saying you’ll be able to make as big of a city as your hardware can handle.
So that’s why I think it’s feasible to add later. But you’re absolutely right that they haven’t done that in the past, so I could be reading between the lines incorrectly.
I mean they could update the economy with a free patch that goes along with related improvements in a DLC. Paradox’s EU4 does that kind of thing a lot, and it works well. Whether CO will do that is another story though, but it’s a proven model.
But good point.
You’re not wrong that it is technically possible. However historically speaking colossal order has not been willing or capable of doing that so I wouldn’t bet money on it. Half the reason CS2 exists in the first place is actually implement things that were added by DLC to CS1 into a bad game.
I’m guessing the engine just wasn’t capable of complex logic. It was single thread limited, so I’m guessing adding any kind of complex logic would require a huge change just to set up threading so performance doesn’t tank, to the point where they might as well make a new release.
My understanding is that this release was supposed to fix that underlying code so it could support much more complex computation without killing the render loop. I don’t have any specific statements to prove that, other than them saying you’ll be able to make as big of a city as your hardware can handle.
So that’s why I think it’s feasible to add later. But you’re absolutely right that they haven’t done that in the past, so I could be reading between the lines incorrectly.