Apple makes it basically impossible to do proper testing for compatibility without buying a Mac or paying someone else that has a Mac to run your tests. Their entire app infrastructure is like this.
Another problem is that Safari is not compatible with the web. Like, I’m not going to prevent myself from using aspect ratios on images because some people made the bad decision of getting an inferior phone that locks them out of using good browsers. And many devs couldn’t have known about it until the website was done and published to prod and iOS users started complaining about it because testing with Safari costs thousands of dollars in Apple hardware - and even if it was caught, it’s still Apple’s fault.
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Always has been
Removed by mod
Apple makes it basically impossible to do proper testing for compatibility without buying a Mac or paying someone else that has a Mac to run your tests. Their entire app infrastructure is like this.
Removed by mod
Another problem is that Safari is not compatible with the web. Like, I’m not going to prevent myself from using aspect ratios on images because some people made the bad decision of getting an inferior phone that locks them out of using good browsers. And many devs couldn’t have known about it until the website was done and published to prod and iOS users started complaining about it because testing with Safari costs thousands of dollars in Apple hardware - and even if it was caught, it’s still Apple’s fault.
Honestly, you could probably test with any WebKit browser (e.g. Konqueror or GNOME Web) and it should be very similar.
I thought that pro web devs used virtualised services like browserstack to test on as many combinations of OS’s and browsers as they like?
Blame apple, unless you’re expecting every single web dev in the world to buy a mac just for QA
Safari is crap. Don’t use a iPhone and expect a browser to work as it should.
And the rendering engines are quite similar since Chrome’s was forked from Safari’s.