“Wait, so they just stopped in the middle of killing everyone and went to sleep?”
“Yeah, damnedest thing. The wizard blew up bill, then asked the others if they wanted to rest and they all just started pulling out tents and shit.”
NGL, I play BG3 like D&D, I don’t trust the game (DM) not to fuck me over and tend to death march my characters. “Shut up and drink the health potion, you’re fine. You still have two first level spell slots, you’ve got this. Do you really need that short rest?” Etc.
Does BG3 not do random encounters when resting in dangerous areas? The Pathfinder CRPGs really make it worth stretching your resources to the next safe area.
It doesn’t, but I’ve wished it did. Probably as a toggled option, since I know it would aggravate others.
It would require a couple more Act 2 safe zones scattered about for the player to keep track of, but it makes more sense than the ability to just chill for a while in what can be some incredibly unsafe territory. Sneaking off to bang in the underdark? Sure. Fine. I’m certain that won’t cause any undue noise.
There are only 1-2 battles I’m aware of that can or absolutely will happen, and neither are randomized encounters in the same vein. Areas it notes are dangerous, it won’t allow you to rest at all.
“Wait, so they just stopped in the middle of killing everyone and went to sleep?”
“Yeah, damnedest thing. The wizard blew up bill, then asked the others if they wanted to rest and they all just started pulling out tents and shit.”
NGL, I play BG3 like D&D, I don’t trust the game (DM) not to fuck me over and tend to death march my characters. “Shut up and drink the health potion, you’re fine. You still have two first level spell slots, you’ve got this. Do you really need that short rest?” Etc.
Does BG3 not do random encounters when resting in dangerous areas? The Pathfinder CRPGs really make it worth stretching your resources to the next safe area.
It doesn’t, but I’ve wished it did. Probably as a toggled option, since I know it would aggravate others.
It would require a couple more Act 2 safe zones scattered about for the player to keep track of, but it makes more sense than the ability to just chill for a while in what can be some incredibly unsafe territory. Sneaking off to bang in the underdark? Sure. Fine. I’m certain that won’t cause any undue noise.
There are only 1-2 battles I’m aware of that can or absolutely will happen, and neither are randomized encounters in the same vein. Areas it notes are dangerous, it won’t allow you to rest at all.
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Yeah, the story setup makes it seem like your mission is actually urgent, so I also only long rest when it’s absolutely necessary.