• BudgetBandit@sh.itjust.works
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      1 year ago

      And finite lives was bad. Like super Mario world on the snes. The only penalty for running out of lives was that you start at the beginning of the level and not at the checkpoint.

        • XTL@sopuli.xyz
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          11 months ago

          Arcade games or handheld or video games didn’t have any storage. Even on old home computers if you’d want to program in a save feature, you’d need to instruct the user to change to a fresh cassette for save. Then back to the game tape for reloading the game. And rewind and find the save on top of that to load.

          It took a long time before floppies became ubiquitous, even longer for hard disks.