cross-posted from: https://programming.dev/post/30886
Hello everyone! The idea of a game jam got thrown out in one of the threads in the godot community and I wanted to throw out the question here to gauge how many people would be interested in having one run!
If so, some things that would need to be determined are when to run it and for how long should it running for. In addition there was the idea of having it be about making tutorial projects to show off what game engines can do and how to do things in them (referring to Godot but can be generalized to all of them). Or we can instead just run a standard game jam and possibly have that as an optional diversifier if people want
For those who don’t know what a game jam is its an event where you make a game in a small period of time (2 days, 3 days, 2 weeks, etc. depending on the jam)
Feel free to comment below to give some input on how the jam should be run if you’re interested or upvote to show interest in the idea! If enough people are ill set up a jam page
The spirit is willing but the flesh is
spongy and bruisedtoo old and beset by adult responsibilities to do a typical short jam. Maybe if you end up deciding to make it a longer more casual one, though!(Also my Godot knowledge is in no state to be making any form of tutorial anything yet)
Yeah ill likely make it a 9 day jam to cover two weekends and a week so people have plenty of time. Im also probably going to make the tutorial thing optional so we can get people new to game development in but make code need to be open sourced
Nine days seems just about right!
Sounds good! Will keep an eye out for details and cross my fingers we’re not on holiday those weekends 😄
I’d like to participate, but I don’t know anything about Godot.
Thats fine! Any engine is usable in the jam and people starting out or learning is always welcome
A jam can be a good time to pick up new skills, or at least try them out.
Godot is fun to work in, IMO.
Seems like a great idea! I’m it’s during a weekend I’m free I’d be up for it.