- cross-posted to:
- pcgaming@lemmy.ml
- patientgamers@lemmy.ml
- games@hexbear.net
- cross-posted to:
- pcgaming@lemmy.ml
- patientgamers@lemmy.ml
- games@hexbear.net
cross-posted from: https://hexbear.net/post/1468725
Your thoughts?
I really liked the section of the video titled “CPU” 'cause it actually explained everything well and used sketch-noting or whatever you call it (I’m referring to the graphs here).
I guess the argument would be that software fixes need to be implemented for each ROM separately. Which also involves the pain of decompiling. Yes FPGAs are probably a pain, but they potentially offer perfect emulation of every game.
One thing I’m not sure about is how portable FPGA logic is. If I write a NES emulator in verilog for one FPGA, can that code be reused on a later model if, for example, my FPGA goes out of production?
There’s also an argument to be made for preserving the “hardware” - those machines don’t last forever. the Analouge guys recently made (or are making?) an FPGA that is compatible with all of the Turbografix hardware paraphernalia which is arguably just as important as the actual software