- cross-posted to:
- pcgaming@lemmy.ml
- patientgamers@lemmy.ml
- games@hexbear.net
- cross-posted to:
- pcgaming@lemmy.ml
- patientgamers@lemmy.ml
- games@hexbear.net
cross-posted from: https://hexbear.net/post/1468725
Your thoughts?
I really liked the section of the video titled “CPU” 'cause it actually explained everything well and used sketch-noting or whatever you call it (I’m referring to the graphs here).
Doesn’t PS2 use a PowerPC architecture? And newer consoles are on x86 so having FPGAs for either stack feels uneconomic right now. Also the issue with making roms compatible is a lot of them used chip level tricks to get certain things to function.
No, it uses a custom architecture around a custom CPU, the “Emotion Engine”, a MIPS-based CPU. You must be thinking of the Wii or XBox360 that came after it.
You’re right! I wonder if there’s a reason beyond costs.