Any games, module, intersting experiments?
Hot Spring Island its just so interesting.
Worlds without Number, I love the way rules and spells are described using natural language.
Games: I recently purchased a set of Genesys dice. I’d like to use them someday.
Modules: On my shelf, I have a copy of “Odyssey of the Dragonlords” just waiting to be used. However, my bestie is a big fan of greek myth, so I need to make sure she’d be able to play it with me or it’d just feel mean.
Modules (Part 2): I’ve recently gotten into writing my own adventures, and have a pair of murder mysteries almost ready to go. I’m not sure if they’re well-made or not, but there’s really only one way to find out.
We played a few improvised sessions (using web roller). I liked how the dice work but you need to have players willing to chip in from time to time. When you just wanted to test if anyone in the room noticed the sneaking PC and they come up with (after the result math) a despair and three advances, you might sometimes need their help with what the last two advances mean.
I’ve always loved Shadowrun but I’m afraid of the rules. And I don’t have players.
There are many different rulesets more and less official to run it. Find one you like and go ahead
I want to run Ultraviolet Grasslands, especially now that 2e is out. I can’t justify dropping $80 for the box set though.
I don’t do pdfs for games more than a few dozen pages.
I’m afraid I’d be unable to handle the setting. It’s very cool, but even unhinged needs some sensible hinges to work, I think
Two games I really really to run right now.
One is Lancer. As much as I love fantasy games, the sci-fi setting looks like a nice change and battlemechs are cool. The character creation and levelling mechanics are interesting and I like the way you can reconfigure your setup so easily.
The other is the fantasy TTRPG I’m writing myself. Its current working title is Saga, and it’s loosely inspired by ideas from D&D, Lancer, Fate, and my own experiments in game design. The aim is something more structured than Fate but more story-focused than D&D where non-combat challenges are given more emphasis and mechanical support.
Lancer is awesome to run I ran their intro group from my friends we loved it
I’m looking forward to running my own fantasy setting I’ve been dreaming up, and Knave 2e looks like it should cover my system needs. Until I get the physical book from the kickstarter, I’ll be working on world building. I don’t have anything to show off here yet.
fantasy age and ninja crusade
I am personally keep thinking about The Halls of Arden Vul, seems like an awesome thing to run. But I have to admit it’s a bit intimidating due to size and complexity and I can’t, for the life of me, decide what system to run it with. But it’s been there brewing at the back of my head for almost two years now…
Fantasy age
SLA Industries 2nd Ed
Mage: the Ascension (with heavy modification to rules and setting)
Homebrew World, a hack of Dungeon World. It is also the core system of the upcoming and highly anticipated Stonetop.
Lacking the time and the players at the moment though.
I was involved for a short playtest of Stonetop, but wasn’t impress with the mechanics of the game. It claims it is a game about your community but, once again, there is no real mechanics for it. Playing as the Judge (?!?) playbook the best social mechanic I had for a problem in the community was to declare it Anathema and hit it with the hammer for +1d6 damage…
I wish there was some more focus on the actual personal nteractions and community side. But it was my impression that is again a bait and switch game. It claims is about building a community but doesn’t really offer much in regards to interacting with said community. My feeling for the intended gameplay was that it wants you to go into the forest, fight things, get loot and then spend it to buy something for the town. But that short last bit is not exactly a big part of the gameplay, so calling it the focus is a bit bait-and-switchy imo.
I suspect the same thus Homebrew World feels good enough. It improves some aspects of Dungeon World.
Beyond the Wall is similar. I consider it more like a different character generation for D&D but not really a new game. The village is actually optional and there are no mechanics.
Someday I want to try running Pathfinder (2e) but I’ve never really run anything before so it’s a bit intimidating. Right now my group is playing 5e but I’m hoping they’ll humor me and let me do a one shot sometime.
I’d like to run my personal Rebellion Against the Gods setting with Cairn system, probably importing the style of races tables with rerolls from Glog. This still needs customizing backgrounds. Maybe I use something like secrets instead.
We’re playing CBR+PNK tomorrow! I thought we’ll never have an opportunity
I want to run some classic stuff like Temple of Elemental Evil and Ravenloft. Those are probably my two favorite adventures from my youth.