I’m already building protocol tools, and I actually enjoy writing network code, especially for games, but its so much easier now that QUIC exists since its basically the old trick of taking UDP and applying some TCP features to make it function better for games over say streaming.

An online game using ActivityPub for its user system would allow for quick implementation of many necessary features, and using reference material and generative 3D models, or even programmable 3D models demos could be made a lot easier; leaving the developers to focus on just the parts that make their game unique.

I’m actually writing a long-form article on generative art, the bad parts, how expecting laws to save us when we have no control over our lawmakers, is a pipe dream.

So creating a list of actionable strategies for workers, artists, and everyone in between at least begin the discussion of the best strategy to make these tools work for us, and take way power from the few.

  • ekis@lemmy.worldOPM
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    6 months ago

    I want to make one with a very simple Rust engine to play with rust. Once I find the link Ill send it, so you can tell me what you think. I have tried both Unity and Unreal before just for fun, seemed like they try to push you towards buying things. And again people would probably svae a lot of money if they learned game theory designed the game on paper then implemented it instead of just throwing things together like you sometimes. like counterstrike has higher skill to chance than most games and attracts a specific type of person. which i find interesting.