• Mermitian@lemmy.caOP
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    1 year ago

    I am really excited about them adding road wear and traffic accidents. And the new upgrade tool (called Replace) also seems to be really powerful. You can add things like parking, wide sidewalks, and even bus/tram lanes with it to existing roads, instead of all these being separate road types. So future updates can easily add bike paths!

  • arefx@lemmy.ml
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    Man I might need to plan some time off from work around this game.

  • 𝙚𝙧𝙧𝙚@feddit.win
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    1 year ago

    From the article.

    cities skylines 2 screenshot

    How many new features can you spot?

    The most obvious to me is the individual lights on in the office buildings. Great for realism. Didn’t find many more, I might need more coffee.

  • llama
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    So excited to have real support for smooth lane transitions! Just let me play already!

  • Spat_U_Later@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    It might be silly, but I’m excited about being able to make better highway on/off ramps. It always drove me crazy that in unmodded C:S it was impossible to design realistic highway access because the roads couldn’t slope and occupy the same space properly.

  • 𝙚𝙧𝙧𝙚@feddit.win
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    1 year ago

    What I’m excited about:

    • road tool grid and parallel modes (huge time savers)
    • drawing roads across existing roads
    • stacked roads!
    • parking availability and its effects
    • traffic accidents
    • removing crosswalks

    It’s like my wishlist got read! 😄

  • janoosh@szmer.info
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    This is amazing. This might be the best gaming news I’ve read in a long time, and it’s just a dev diary about roads. I really hope that if they put this much work into roads and road tools other parts of the base game will be equally developed, especially traffic AI, citizen simulation and public transport.

  • Salad_Fries@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Love the modularity of the tools! It seems to fit right in with what we’ve seen with the city services. I feel like this setup makes a lot of sense & am super hyped!

    My only qualm is now that ive seen these tools, i have no desire to even look at cs1 lol. Way too hyped

  • cheer@lemmy.ml
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    This lane snapping is gonna be revolutionary, I can already see how much easier it’ll make networks