• dinckel@lemmy.world
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    5 months ago

    I love Prison Architect, but I have absolutely 0 trust in Paradox, as they stand today

  • Canadian_Cabinet @lemmy.ca
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    5 months ago

    Can’t say I’m excited. I remember how badly they butchered the original game when they bought it, not to mention that art style isn’t great

  • Shirasho@lemmings.world
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    5 months ago

    They still haven’t fixed the major bugs after how many years in the first game. I don’t think I can trust them with a second.

  • CALIGVLA@lemmy.dbzer0.com
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    5 months ago

    I really dislike the new look. The first one had a simple but sleek aesthetic, this one just looks cheap and generic.

  • circuitfarmer@lemmy.sdf.org
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    5 months ago

    I was so excited for Cities: Skylines II, and it is a shell of the former game. So many systems seem to fake the economy, and it also feels impossible to make your city fail.

    Waiting until I see evidence of a good game post-release before I board any kind of hype train.

      • circuitfarmer@lemmy.sdf.org
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        5 months ago

        It was definitely possible to tank a city in Skylines 1. That said, it’s also not the most challenging game.

        But with Skylines II, I can’t even tank one when I try. Hundreds of thousands in the red? The game throws free money at you in the form of “government subsidies” to compensate. And they cannot be disabled. Absolute shit show.

        • arudesalad@sh.itjust.works
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          5 months ago

          The subsidies have never saved me from failing before, they only make me fail slower (if that makes sense). It might just be something I’m experiencing though.

          • circuitfarmer@lemmy.sdf.org
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            5 months ago

            Yeah, I’ve heard of people having a different experience (the economy just never picking up enough to succeed) – I think both are indicative of a borked simulation.

            For me, I can even be completely in the black, with 100k+ income, and I’ll still be getting hundreds of grand in subsidies. Ruins any challenge.

            • Th3D3k0y@lemmy.world
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              5 months ago

              I have a pretty large city, but something is wrong with my tax calculations? I have one industry pumping out 150x the taxes of everything else combine. Just a blanket of $5m from lumber an in-game hour, next best is Metals at $45k a day.

              • circuitfarmer@lemmy.sdf.org
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                5 months ago

                Doesn’t surprise me, if you read their forums there are a ton of folks reporting issues either being outright ignored or told that the game-breaking bug they found is “as designed”.

          • circuitfarmer@lemmy.sdf.org
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            5 months ago

            I mean, usually they’re already active as soon as the game starts, so I don’t really think it could be considered that way. Ideally I’d just like to be able to turn them off, which I think would provide some challenge to the budget.

        • Encrypt-Keeper@lemmy.world
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          5 months ago

          In CS 1 I purposely poisoned the entire city and it took a remarkably long time for that to have any real repercussions and can be immediately and cheaply fixed. Like you can tank a city, but it takes a concerted effort. If you just keep building roads and painting RCI the game just kinda plays itself.

        • echo64@lemmy.world
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          5 months ago

          I feel like whenever i “tanked” a city in cities skylines, it was because of some awkwardness in the traffic system that comes about from chaos theory rather than anything city builderey, just not really about that.

  • Chestrade@lemmy.world
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    5 months ago

    It’s going to be interesting to see how well integrated the 3D and multi-story management is going to be.

  • yZmHGnHnaB@sh.itjust.works
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    5 months ago

    I really liked the first game but I can’t say I’m confident that this will be too enjoyable, unfortunately.

  • EtzBetz@feddit.de
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    5 months ago

    Not sure whether to support this, after they just turned off servers of PA1.

      • zachary3752@lemm.ee
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        5 months ago

        You can still play the game offline and single player just fine. Multiplayer has never been a core feature for my playthroughs. I don’t think it ever worked particularly well.

      • EtzBetz@feddit.de
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        5 months ago

        Well they stated that they didn’t guarantee for server uptime anymore, but the last times we tried, it never was available.

  • glimse@lemmy.world
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    5 months ago

    Fingers crossed this is good - I love the gameplay of the first one but the graphics kind of put me off

  • BurnSquirrel@lemmy.world
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    5 months ago

    I liked the first one alright but I remember it being a bit easy, and putting it down for rim world, a much more challenging game in the same vein. Guess I’ll wait and see on this one.

  • arudesalad@sh.itjust.works
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    5 months ago

    I think the artstyle is ok in a vacuum. It does look bad if you look at it as a direct sequel of prison architect 1. As for paradox, it would be a new low for them if they managed to fuck up the performance for this game by releasing it early, the only problem I can really see are bugs and they usually aren’t gamebreaking (for the pdx games I’ve played at launch - c:s2 and vic3). I just hope it isn’t treated as a cash grab by the higher ups. As long as they don’t release it before it is ready the game will be fine, but we know paradox will crunch the developers to release early. I’m mainly just worried about the dlc.

    • TrousersMcPants@lemmy.world
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      5 months ago

      Idk I think the new art style is good. They probably didn’t want it looking like Rimworld anymore and wanted to have 3D for the verticality that was lacking in the original.

      • False@lemmy.world
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        5 months ago

        Prison Architect predates Rimworld. Rimworld got shit for “copying” PA when it first came out.

        See the FAQ for the Rimworld Kickstarter: https://www.kickstarter.com/projects/tynansylvester/rimworld/description

        It looks a lot like Prison Architect. What’s up with that?

        Blame my (Tynan’s) lack of art skill - especially with characters. I made the character art you see in the trailer as a stopgap, and borrowed the Prison Architect style because I’m not a good enough artist to develop a new one. They were never intended to be final. With this Kickstarter, we’ll be able to get a real artist who can sit down and develop an original style for RimWorld.

        I’ve talked with the original Prison Architect artist, Ryan Sumo, and he’s fully supportive of RimWorld. We didn’t share any art or code with the PA guys.

        • TrousersMcPants@lemmy.world
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          5 months ago

          Oh, seems so. I always thought they just had the same art style through a coincidence or something. IDK where I got that

      • arudesalad@sh.itjust.works
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        5 months ago

        That’s what I was trying to say. It looks good if you don’t view the new game as just “more prison architect 1” instead of an entire new game