I’ve been working on my 3D platformer, but when people play test it they find the actual platforming part hard to control. I am using the thirdpersoncontroller from unity assets - is there a guide or a book out there that walks you through fair level design and player mechanics? I don’t even know what I should be targeting

  • fart@sh.itjust.worksOP
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    1 year ago

    definitely something i’m doing! it’s important to see how everyone else does it but it’s very hard to quantify what exactly makes these other options so good

    • KangarooChief@lemmy.ml
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      1 year ago

      That’s why it’s important to do some kind of testing to quantify the differences. If you can make a jump 9/10 times with one setting and 5/10 with another then you know which gives you better control.

      Most important though is feel. Which settings are going to give movement the best feeling.