- cross-posted to:
- palworld@lemmy.world
- cross-posted to:
- palworld@lemmy.world
Steam version v0.1.4.1 has been released.
Patch Notes:
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▼Major Fixes ・Fixed an issue where the game would always crash and save data would be corrupted when the total number of Pals captured by the guild reached approximately 7000. ・In the previous patch, save data that had already been in this state (for servers, the server’s world data) remained in a broken state that made it impossible to load, but after applying this patch it will be resolved and will load properly.
・Fixed an issue where some weapons equipped by other players would disappear when a player used a grenade in multiplayer.
・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug.
▼Base related ・Fixed an issue where if a Pal that was manually assigned to a breeding farm went to sleep, it would not wake up forever. ・Fixed an issue where no wood would drop when Pal at the base felled a tree.
▼Others ・Implemented countermeasures against some cheats and exploits.
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We will continue development placing top priority on fixing major problems and issues. Thank you for your continued support of Palworld.
I really hoped they would fix the bug where dedicated server is not saved in the list of recent servers. Can’t play on my own server because putting the IP there on a Steam Deck sucks.
It’s been saving it for me, I’ll have to check with my server’s admin to see if there’s anything in the config I can pass along to you
It’s a known bug which happens for some and doesn’t happen for others. I’m afraid I’ll have to wait for a fix cause the workaround that works for most, doesn’t work for me.
I’m in both groups