Lmao, done that before. You do have to worry about the resolution of the textures when changing the model’s size, though.
Also, I’ve made small caves systems and mountains like this, before slapping myself for not remembering terrain generation.
Edit: this is a bit of tangent, but I’m super excited to see more boulders rendered using polycam. Generally, the models are a bit janky and never have straight polygons (along the x,y,z axis) So things like furniture and corridors won’t work. Boulders though, it’s perfect!
Lmao, done that before. You do have to worry about the resolution of the textures when changing the model’s size, though.
Also, I’ve made small caves systems and mountains like this, before slapping myself for not remembering terrain generation.
Edit: this is a bit of tangent, but I’m super excited to see more boulders rendered using polycam. Generally, the models are a bit janky and never have straight polygons (along the x,y,z axis) So things like furniture and corridors won’t work. Boulders though, it’s perfect!
Maybe not polycam in specific, since they too believe that you need lidar to get high quality scans, which isn’t true at all.