I’ve been trying to be helpful on the Helldivers sub. When people say "X is impossible and Y needs to be nerfed/buff I’d go earnestly say "okay this is how it works, and these are the tools you have, and here is how you can use those tools to solve the problem or succeed or overcome the situation.

And, invariably, what I get back is abuse and scorn and insults and incredulity. The poster, and the hundreds of people supporting them, don’t want the solution to be within them. They don’t want to hear that they have not mastered game systems, that they don’t understand how the weapons and enemies work, that they’re making mistakes that can be corrected or that they can learn new tactics that will grant them victory.

The problem cannot lie in them. The problem must be external. The game must be broken, or bugged, or the devs must be fools. They are good enough and skilled enough and smart enough to play on the highest difficulty, but they cannot win, so the highest difficulty is broken and the devs must mechanically reduce the difficulty until they can easily, effortlessly conquer, until their “power fantasy” of unlimited unearned prowess can be restored. If they are challenged, if they face difficulty, if they face hardship, that is a flaw in the game. All obstacles must be smoothed down. Their favorite weapon should be the ideal choice for all situations.

At first I was overjoyed at the opportunity to share my knowledge and expertise, to help others learn what I had learned and enjoy the sublime feeling of mastery.

Then i was confused, because the rejection of simple tactics, simple explanations of systems and ideas, must mean I was not communicating clearly enough. Surely, if I only found the right words?

Then, anger. Why won’t they engage with these ideas? Why do they reject simple explanations clearly explained? Why do they insult and berate instead of questioning or interrogating? Where is the desire to grow, to overcome, to perfect?

Finally; contempt. I do not care. These fools, let them stew in their own ignorance and misery. What can be said to them? They cannot be educated, not because they are illiterate, but because they refuse the mere possibility of education. They refuse to accept the world as it is, instead demanding from god the utopia they surely deserve.

What can you say to someone like that? What can you do but sneer “git gud” and move on?

I’d never really questioned where the “git gud” cliche that Dark Souls players threw around so mercilessly came from. But now I suspect that I know.

  • Awoo [she/her]@hexbear.net
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    10 months ago

    If they see you they will call in an unlimited number of reinforcements. under most circumstances the reinforcements will never stop coming. If a player understands this they’ll deal with any immediate threats and run away.

    They’re not really unlimited, breaches have a cooldown and another breach can not be called until that cooldown is up. The issue is that 1 person can’t clear a breach wave before the next one is called in by themselves, so groups often get overrun if they’re split between people focusing the objective vs people who want to clear waves fully.

    A 4 person group that actually fights off these waves can completely fight them off and make the fighting go cold. A single individual can not. Groups should decide whether they’re gonna be the run n gun objective hunting type of lobby or the full clear type of lobby before they launch the pods.

      • Awoo [she/her]@hexbear.net
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        10 months ago

        It can be used tactically. If a breach just got called elsewhere you know you have a window in which another one will not be called at you location, so whatever you see around you is finite or based on existing holes that can be closed. It’s why some groups run 2-2 just to split the breaches, and why simply 1 person acting as distraction while others do objectives can make runs very fast with a good squad.

        I don’t think there’s any difference in the timer between breaches on different difficulties either. I think it simply alters the quantity of enemies.