Brandoff@ttrpg.network to rpg@ttrpg.networkEnglish · 1 year agoWhat's your favorite piece of GM advice?message-squaremessage-square46fedilinkarrow-up142arrow-down10file-text
arrow-up142arrow-down1message-squareWhat's your favorite piece of GM advice?Brandoff@ttrpg.network to rpg@ttrpg.networkEnglish · 1 year agomessage-square46fedilinkfile-text
minus-square26hp@ttrpg.networklinkfedilinkEnglisharrow-up8arrow-down1·1 year agoRemember: the purpose of the game is the maximum enjoyment of the players.
minus-squarejasondotjson@cupoftea.sociallinkfedilinkarrow-up9·1 year agoTo counter this: you shouldn’t sacrifice your own enjoyment for the enjoyment of your players. GMing isn’t supposed to be all work no play, and if it is, then you’re doing something wrong. Play and and run what’s fun for you as well.
minus-square26hp@ttrpg.networklinkfedilinkarrow-up12·1 year agoTo clarify, I include the GM as one of the “players.” You’re right, it’s game night for everyone = everyone gets to have fun!
Remember: the purpose of the game is the maximum enjoyment of the players.
To counter this: you shouldn’t sacrifice your own enjoyment for the enjoyment of your players. GMing isn’t supposed to be all work no play, and if it is, then you’re doing something wrong. Play and and run what’s fun for you as well.
To clarify, I include the GM as one of the “players.” You’re right, it’s game night for everyone = everyone gets to have fun!